![]() ![]() For the majority of missions I spent my time crouching purely so the camera didn’t feel so claustrophobic. Fortunately, the infected who wish to feast on you are so dumb that they’ll often fail to hit you, or plain forget you’re even there. This feels unfair, making online and offline play a chore. The camera is drawn in so stupidly close to the player that it’s impossible to predict where enemies are coming from. The already unwieldy controls are worsened by the completely asinine camera. This is disorientating at first, twisting your vision in a way that feels unnatural. The game is played from a third-person perspective but with a press of L2/LT you shift into first-person, regardless of the weapon you’re holding. Umbrella Corps takes this concept and runs with it, applying the Resi template to an online shooter that simply doesn’t work. The franchise began to leave behind this facet of isolation in recent years to focus on action-heavy shooting and bombastic set-pieces. You felt vulnerable, lacking valuable ammo and resources as you stumbled about an abandoned mansion. Resident Evil rose to fame in the 1990s thanks to its cheesy aesthetic and unsettling approach to survival horror. If Umbrella Corps is intended as Capcom’s foray into world of eSports, it’s landed flat on its decomposed face. Unfortunately, this sense of satisfaction doesn’t last long, giving way to frustration at the archaic controls and irritating game design.Īfter putting a bunch of hours into the game’s single- and multiplayer portions, I found it all to be incredibly lacklustre, light in both polish and content. ![]() The general gunplay is fast and satisfying, with each weapon packing a substantial punch when tearing into the undead hordes. It somehow worsens that tired shooter formula with nonsensical additions and yawnsome attempts to pay homage to the much better games that came before it.ĭespite its evident mediocrity, Umbrella Corps leaves a surprisingly positive first impression. Umbrella Corps is, sadly, no return to form. It was a phenomenal title, but also marked Resident Evil’s descent into the generic action copycat it is today. I still stand by the belief that Resident Evil 4 is one of the greatest games of all time, shaping a generation of third-person action games with its mechanical and visual innovations.
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